The definition of virtual reality is derived from both ‘virtual’ and ‘reality’ words. Virtual means near and reality is what we experience as human beings. So the term ‘virtual reality’ means ‘near-reality’. This term is used to describe a three-dimensional, computer-generated environment that can be explored and interacted with by a person. That person becomes part of this virtual world. He or she immerse in this environment and while there, can manipulate objects or perform a series of actions.
An interactive learning-by-doing environment helps learners more engaged in the knowledge-seeking process. By motivating pregnant women and their families to participate in health information seeking activities, we can reduce death, healthcare cost and burden on health system. The economic conditions and social status of the family will improve considerably. The time, money, attention towards sick mother and child, and energy of caretaker will be saved.
Issues of pregnant Maasai women with respect to their health care services.
The various sensory stimuli such as sound, video and images form part of most virtual reality environments. The main characteristic of these environments is the ability to allow the person to view three-dimensional images. The images change as the person moves around their environment which corresponds with the change in their field of vision. The aim is for seamless connection between the person’s head and eye movements and the appropriate response, i.e. change in perception. The natural, free flowing form of interaction result in a memorable experience.
Mehaba saved her and Adam’s life by seeking information in time
Oratechsolve Inc performs complete assessment of system behaviour, user experience, behavioural pattern and custom design virtual interactive simulation learning module. The innovative method of education and training helps health care workers to improve their competency in dealing health care related issues and increases the awareness among the mothers and their families.
The learner can actively participate:
1) To experience real-life situations
- Realistic environments
- Powerful incident visualisation
- Real-life conditions (stress, behaviour patterns)
2) To convert knowledge into skills
- Focus on ‘doing’ rather than ‘knowing’
- Interactive participation
- Direct feedback
3) To learn in effective learning environment
- Greater learning opportunities
- Observe candidates ‘ in action’
- Safer than real-life training
- Registration analysis and objective measuring
How can we initiate behaviour change among the community?